A state connects a geometry to the results (scalar, vector, displacement and transformations) for a given time, frequency, load case etc.
A model can have an arbitrary number of states, but only one can be shown at any given time.
To create an animation you can create multiple states, and then only change the UnstructGridModel.currentStateIndex property to advance the animation.
A state must have one and only one geometry.
The state can also have a scalar, vector, displacement and transformation result.
For the results, you only have to specify the results for the parts that have results. Results are mapped to part via the zero based part index.
The one and only geometry in this state
The user defined name of the state
The user defined reference value of the state (time, frequency, load case index, etc)
Get the min/max value of the scalar result in this part.
Get the displacement result at the given zero based index
Get the transformation matrix for the given part in this state
The range (min/max) of the vector lengths in all parts
Remove all displacement results in this state
Remove all scalar fringes results from this state
Remove the transformation matrices for all parts in this state
Remove all vector results for all parts in this state
Set the transformation result (matrix) for the given part in this state.
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