The color of the part. Note that the returned color cannot be modified.
If true (default), displacements will be used (if present) for the part
The specification of how to render the part
If true (default), scalar fringes will be shown on the part if present in the state. If false, no scalar will be shown even if the result is present.
Whether the part should be highlighted.
The opacity of the part.
1.0 is fully opaque, 0.0 is fully transparent (invisible).
Flag controlling the shading model of the part.
If true, smooth shading will be used for the part, where it is rendered with a smoothed out surface with a per pixel lighting. If false, a flat shading rendering will be applied where the surface of an element is rendered with the same color.
Note: Flat shading requires each element to have unique vertices, so it will be slower and use more memory (both normal and GPU).
If true (default), vector results will be shown on the part if present in the state. If false, no vector result will be shown even if the result is present.
The visibility of the part
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