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Class Texture

Factory for creating texture objects

Hierarchy

  • Texture

Index

Methods

Static fromHTMLImageElement

  • Creates a texture image object from an HTMLImageElement

    Note: A general rule is that both dimensions must be a power of two.

    To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:

    const texture = cee.Texture.fromImageData(imageData,
             { generateMipmaps: false,
               wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
               minFilter: cee.TextureMinFilter.LINEAR
             });

    Parameters

    • htmlImageElement: HTMLImageElement
    • Optional textureOptions: TextureOptions

    Returns Texture

Static fromImageData

  • Creates a texture image object from ImageData

    Note: A general rule is that both dimensions must be a power of two.

    To avoid this limitation, pass in texture options with generateMipmaps set to false, wrapMode set to TextureWrapMode.CLAMP_TO_EDGE and minFilter set to LINEAR or NEAREST. E.g.:

    const texture = cee.Texture.fromImageData(imageData,
             { generateMipmaps: false,
               wrapMode: cee.TextureWrapMode.CLAMP_TO_EDGE,
               minFilter: cee.TextureMinFilter.LINEAR
             });

    Parameters

    Returns Texture

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