A Part is a collection of primitives (triangles, lines, points) and a specification of how to render these primitives.
The primitives are defined as a Mesh.
The PartSettings class defines how a part will be rendered (color, opacity, visibility) and if the part should be intersectable or not.
The GeometryModel is designed to handle a large number of parts (at least 300k+ without issues).
Custom data for the part. This field is not used by C3.
The mesh defining the geometry of the part.
The index of the part in the parent geometry model
Returns an active reference to the settings for this part.
The transformation matrix to use for this part.
The default is null.
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